RSorder OSRS: Takes you to the Great Kunch

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The Jubbly Jive is a huge step up from RuneScape gold the earlier Barracuda Trials, requiring precise routing, timing, and excellent ship control. Completing all three ranks-Swordfish, Shark, and Marlin-will push your Sailing knowledge and unlock the next Barracuda challenge, the Gwenneth Glide.

Once that's unlocked, you'll be able to push your Sailing levels from the 50s into the 70s and beyond using Barracuda Trials alone. Having enough RS gold can also be very helpful.

Good luck on the water, and may your Jubbies behave!

How to Begin Sailing in OSRS: Essential Early-Game Tips
Sailing has finally arrived in Old School RuneScape, and with it comes an entirely new way to explore Gielinor. After spending a full day testing the skill at release, many players now have a better understanding of how early-game progression works, what activities give the best experience, and how to get from the first few levels into the more engaging content. If you're just getting started or haven't had a chance to dive in yet, this guide will walk you through quests, training methods, ship customisation, and all the commonly asked questions new sailors run into.

Whether you're looking to fast-track your early levels or simply want to understand what the skill offers, this guide will help you chart your course. Having enough RuneScape gold can be a great help to you.

Early Game Experience Improvements

Following player feedback, Jagex boosted early-game Sailing XP-specifically from levels 1 to 30-by roughly 20%, making the introduction far smoother. Many players initially felt the early grind was slow, but this adjustment now places Sailing more in line with other skills. Level 1–30 in OSRS has always been a slower stretch for almost every skill, and Sailing is no different, but it's now much more manageable.

How to Customise and Upgrade Your Ship

One of the first questions new players ask is how to properly customise their ship. The tutorial introduces interior facilities, but it glosses over the exterior components.

As you progress, you unlock new ships:

Level 1: Raft

Level 15: Skiff

Level 50: Sloop

These upgrades dramatically improve your speed, cargo capacity, and available facilities.

Upgrading the Exterior

To modify the outside of your ship, interact with the upgrade board west of the dock. Here, you can enhance:

Hull – The body of your vessel

Keel – The structural spine of your ship

Helm – Steering capability

Mast & Sails – Speed, maneuvering, and aesthetics

Each component has Sailing and Construction requirements, as well as material costs.

Gathering Materials

Hull & Keel Parts: Craft at the workbench north of the dock or use anvils across Gielinor.

Sails: Spin flax, hemp, or cotton at spinning wheels.

Ironmen: A port with a nearby bank (like Port Gadzard) is ideal for crafting your parts quickly.

Early Sailing Quests (Levels 1–45)

Questing is one of the fastest ways to skip early levels and unlock Sailing tools.

1. The Pandemonium (Level 1–5)

This is your starting quest and Sailing tutorial. It teaches basic navigation, facility building, and leaves you with your first raft.

2. Prying Times (Level 12)

Requires: redberry pie, steel bar, hammer
Teaches you how to pry open floating crates with a crowbar and rewards enough XP to reach Level 15, unlocking the skiff.

3. Current Affairs (Level 22)

A lore-rich quest that unlocks ocean current charting. Finishing it brings you to Level 24 and is required for certain sea charting activities.

4. Trouble Tortugans (Level 45)

Takes you to buy RS gold the Great Kunch, introduces the Tortugan people, griffin creatures, and coral nurseries-a new Farming training option. Completing this expands your exploration options significantly.

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